Base Utilities

Flags, locks, turrets, NPCs and everything you need to secure your base.

Base Utilities

None of these in isolation will save you, but combined intelligently they make raiding you expensive and slow.

Faction Territory Flag

  • Each faction needs exactly one flag.
  • Teleport to it with /f home.
  • During a raid session, an enemy can left-click the flag to begin stealing it. Once that starts, you have 15 minutes to kill them before it's gone. The faction is warned in chat throughout, and /f home is disabled until the situation is resolved.
  • If the flag is successfully stolen, the entire faction bank balance transfers to the raider.
  • Right-clicking the flag opens the faction perks and upgrades menu.
  • Flag UI.
    The image shows the Faction Flag interface.
  • Place it in your most secure room. Natural blocks cannot be stacked over it, but explosive-resistant glass works fine.
  • If your flag is destroyed, your claimed land automatically unclaims after 5 days.
  • If the flag is stolen and the raider manages to plant their own, they must protect it for 24 hours to secure it.
  • Flags must be placed above Y level 30.

Code Locks

  • Used to lock doors, chests, levers and buttons.
  • There's a per-chunk cap on locked chests, so spread storage out.
  • Code locks can't be placed on blocks outside your own faction territory.
  • Once placed, anyone can interact with the lock by pressing the lock/unlock key while looking at the chest or door. Whoever enters the correct PIN gains access. The same works for doors, buttons and levers.
    Lock, Enter Pin.
    The image shows the Code Lock interface.

Lockpicks

  • Open locked chests, doors and vehicles.
  • Starting a lockpick broadcasts your coordinates publicly in chat; vehicles are the exception.
  • Lockpicks can fail; if they do, you start again.
  • Chests take 5 minutes to pick. Steel safes take 15.

Faction Outpost

  • Place anywhere outside enemy territory.
  • Teleport to it with /f outpost.
  • One outpost per faction. Enemies can locate it using outpost scanning tools such as the "O" tablet, and can destroy it if they find it.

Portable Base Radar

Used to locate nearby players, faction outposts and faction flags. Requires a D-Battery. Right-clicking activates a scan from the block you're standing on; the screen displays markers as you turn:

  • P — a player.
  • O — a faction outpost.
  • F — a faction flag.

Each scan reflects the position you were standing in when you triggered it, so you'll need another battery to refresh from somewhere new.

Protected Blocks, Doors & Safes

BlockBuy PriceSell PriceLevelBreaks With
Iron Door$100$501Vulnerable to C4
Reinforced Timber$3$124 C4
Steel Safe$7,000$3,5003Immune to lockpicks outside of raid periods. Holds up to $50k.
Concrete$6$355 C4
Hardened Steel$50$20108 C4
Bulletproof Glass$80$40151 C4, or one Barrett .50 cal round
Explosive Resistant Glass$400$200255 C4
Hardened Steel Door$500$20043Immune to lockpicks outside of your raid period; opened with correct PIN.
Obsidian$5,000$1,500505% chance to break per C4

Outside of an active raid session these blocks cannot be broken at all, which is what makes them better than regular building blocks. Prices sourced from the in-game shop data.

Hardened Steel Doors can't be broken directly — you have to blow the block beneath them instead. Each C4 has a 5% chance to break that block, so breaching a door room takes patience and a lot of explosives.

Natural Blocks

The game considers certain blocks "natural": stone, sand, grass and dirt, stained clay, sandstone and stone slabs. Natural blocks cannot be placed directly above a faction flag or a factory. If you're standing under a natural block, your /tp takes three times longer than usual, so attackers can't simply roof you in to slow you whilst you're trying to leave.

Sentry Turrets

  • Only function on your own claimed territory, neutral land or allied territory.
  • Track and shoot enemies automatically within range.
  • Take two ammo types: Minigun Ammo (low damage, lots of rounds) and Portable Minigun Ammo (high damage, fewer rounds).
  • Excellent for offline base defence or as the core of a temporary raid base.
  • There's a cap on how many you can place in a given area.

Personal NPCs

  • Can be hatched anywhere.
  • Aim and fire on enemies automatically, but need their ammunition restocked.
  • Excellent passive base defence whilst you're offline.
  • Raise their IQ by right-clicking with diamonds in hand. Smarter NPCs spot enemies faster, hit harder and take more punishment.
  • Fully customisable: right-click after spawning to change the name, armour and weapon.
  • Personal NPC Interface.
    The image shows the Personal NPC Interface.
  • If you attack an NPC enough, it may turn hostile to you depending on its IQ.

Utility Items

ItemUseBuy PriceSell PriceLevel
Code LockLocks chests, doors, levers and buttons with a PIN.$50$251
Faction FlagClaims territory for your faction.$500$1001
WW2 BinocularsBasic zoom for scouting.$40$201
Faction OutpostTeleport point for your faction.$1,200$6005
BinocularsZooms in on distant targets.$1,800$90013
LockpickOpens locked chests, doors and vehicles.$1,500$75015
ParachuteSlows your fall from heights.$100$503
Blow TorchRepairs vehicles and certain blocks.$220$1101
Fuel CanRefuels vehicles.$200$1001
Gun RackStores and displays weapons.$500$015
Sentry TurretAuto-targets and shoots enemies on your territory.$2,250$030
CIWS PhalanxAutomated anti-aircraft defence system.$7,000$3,50030
CIWS PantsirAutomated anti-aircraft defence system.$8,000$4,00046
D-BatteryPowers portable base radar and other devices.$1,000$50052
X-Ray ScannerScans for nearby players, outposts and flags.$50,000$20,00028
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